![]() ![]() Overhead (bicycle) kicks are possible, indeed at one point I scored a goal with one and tend to be of more use than the headers, leading to players somersaulting in the air all over the pitch - a very strange sight. ![]() ![]() The heading is limited to vertical jumps to make contact with the ball, ie no diving headers and the ball is only ever headed a short distance. This makes playing passes through the air very difficult. Any ball that is bouncing or travelling at more than a walking pace will pass through your player. The in-game controls are relatively simple to pick up but this is where the game starts to fall apart, it appears impossible to control a ball that is not moving slowly along the ground. The usual parameters are adjustable, match length, rules, etc. By default, the England team, for example, has a strange mix of fictitious players who draw their surnames from English history amongst other sources. Only national teams are offered, along with a team editor which would enable you, should you have the motive and the patience, to adjust the players to represent their real-life counterparts in appearance and name. There are three basic options, friendly, tournament (of which there is only a fixed format, with a choice of Global or Continental) and multiplayer using all the usual DirectPlay methods, modem, serial, IPX or TCP/IP. The front-end looks quite pretty, even if parts of the tournament setup are counter-intuitive. ![]() Games Domain trashed this Real Dog quite thoroughly as follows: "The game installs easily enough, providing you are careful about DirectX. Microsoft Soccer is definitely one of the worst soccer games ever made - and one of the many first embarrassments for Microsoft when it tried to re-enter the gaming industry in mid 1990s. ![]()
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